Over 3 billion people play games globally.
How can we turn his immense power into a force for good? Games are already influencing player behaviour and decision-making.
This book dispels the often negative perception of gamers and the games they play every day and shows how to harness the mediums potential.
Whether youre a gamer, in the industry, not in the industry but interested in games or a parent worried about the impact of games on your kids, read this book to: - Understand the industry and gaming culture and why it lends itself perfectly to tackling global challenges - Discover how games can be a force for good through real-world examples, underpinned by interviews with leading executives in the industry - Be inspired to make a positive impact using games - Recognise that doing good corresponds with doing well and can drive wider beneficial outcomes such as deeper engagement.
163.60 Lei
Vreau să citescJonathan W. Valvano
278.65 Lei
Gillian Gus Andrews
140.76 Lei
Jeffrey E. F. Friedl
334.75 Lei
Roblox Corporation
185.07 Lei
Karl W. Palachuk
222.83 Lei
Christopher David Smith
326.02 Lei
Graham Thompson
238.62 Lei